Tuesday, March 27, 2012

MUCMonday #15

Making Up Cards Monday #15:

Welcome to our Monday segment, Making Up Cards Monday where we... well, make up cards. Most of them have inspirations behind them and sometimes you just wanted to make a funny card, or a card that had your flavor to it.

Either way, you can read the cards and judge them for yourselves.

Chronology Elemental - 1UU
Creature - Elemental
{U}, remove a time counter from a suspended card: Chronology Elemental  becomes unblockable until end of turn.
Chronology Elemental gets +1/+1 for each card that's suspended.
Suspend 3-U

I like suspend. Suspend is cool. I liked Rift Elemental. Here it is in blue. Chronology Elemental also likes other suspended cards, which seems somewhat counter intuitive to make it unblockable, casting the spell, and then having it lose power and toughness, but I still like it.

Also you can suspend this turn 1 for a turn 4 2/2 haster. Aggro in blue, but somewhat delayed and not as powerful as Delver Aggro, but still.

Decrepit Legion - 2B
Creature - Zombie
Decrepit Legion enters the battlefield tapped with four +1/+1 counters on it. Decrepit Legion doesn't untap during your untap step.
Remove a +1/+1 counter on Decrepit Legion: Untap Decrepit Legion.
Whenever Decrepit Legion does combat damage to a player, put two +1/+1 counters on it.
If Decrepit Legion would be dealt damage, instead prevent that damage and remove that many counters from it.

This is just a crazy card for a common. It has way more text than needed. I like it, because it somewhat grows stronger over time, but virtually useless if other cards are in the way, as if it's slowly rotting away.

So it's a pretty bad card, but it's a pretty nifty common.

Kestrel of Thune - 2W
Creature - Bird Cleric
When Kestrel of Thune enters the battlefield, destroy target enchantment.

Yes. I know it's a functional reprint. Deal with it. Some of the cards in this set need cards like this for it to work. Especially the enchantment cycle of the sun counters on lands, etc.

Either way, it's still a useful card. Maybe not as amazing as Kor Sanctifiers, but still good.

Panther Warrior - G
Creature - Panther Warrior
When Panther Warrior enters the battlefield, sacrifice it unless you control a mountain.

My version of Scythe Tiger. I always liked the card for it's P/T compared to it's mana cost, but I never really like losing a land for it. Especially later in the game when you draw this like turn 4--it loses it's power pretty fast.

So now it's like a bad Kird Ape, but it fits really nicely into the common spot.

Well that's all I'm sharing for today. Sorry for the lateness of this and I guess I'll apologize again the power level of these cards being pretty low.

Eventually I had to get to the commons of this set. I'll post next weeks a little earlier to make up for this weeks being late.

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