Monday, April 30, 2012

MUCMonday #20

Making Up Cards Monday #20:

Welcome to our Monday segment, Making Up Cards Monday where we... well, make up cards. Most of them have inspirations behind them and sometimes you just wanted to make a funny card, or a card that had your flavor to it.

Either way, you can read the cards and judge them for yourselves.

Armored Veteran - 4W
Creature - Human Soldier

This week features a bunch of common limited fodder that I think it would be interesting to see. Surprisingly, I think Armored Veteran is a first pick because of how heavy this set is in removal.

Burn in Hell - BBR
Destroy target creature. It can’t be regenerated. If that creature would be sent to the graveyard, exile it instead.

A Terminate with exiling. Pretty sweet if it was ever considered.

Pestilence Swarm - 2BB
Creature - Insect
When Pestilence Swarm is put into the graveyard from the battlefield, put X -1/-1 counters on target creature where X is Pestilence Swarm’s power.
Whenever Pestilence Swarm is blocked, put a -1/-1 counter on it.

A really nifty creature that I thought of. Damned if you kill it, damned if you don't kill it. Unless only your opponent is playing creatures.

Well, that's all the cards I'm sharing for this week. Sorry about the IPotW I should be typing up the placeholder soon.

RCotD #171

Random Card of the Day #171:

Hill Giant - 3R
Creature - Giant

Initial Thoughts:

Somewhat boring. Hill Giant has been reprinted or functionally reprinted so many times. Such as Lagac Lizard.

It's a vanilla creature that doesn't rank up to other efficient 4-costs. Not unplayable and much better in Limited. 2/5

Sunday, April 29, 2012

RCotD #170

Random Card of the Day #170:

Boomerang - UU
Return target permanent to its owner's hand.

Initial Thoughts:

One of my all time favorite cards. I know it's overpowered. I know it will never be reprinted again. But it is honestly one of the most evil cards in 1-on-1 duels--especially if you drop this turn 2, sending back their land. It's just an enourmous tempo changer.

Into the Roil is probably the best thing that came close to a reprint. Into the Roil is also an amazing card, especially with the cantrip, but it doesn't really send back lands, which is one of the reasons I play Boomerang. It might be comparing Apples to Oranges, but I still prefer Boomerang as a personal preference.

An amazing card. I got a play set of these among with 100+ other amazing commons and uncommons when I traded away a Baneslayer Angel. I got a few rares out of it, but it was pretty much that trade that made my friends hate me just that much more. 5/5

RCotD #169

Random Card of the Day #169:

Caltrops - 3
Whenever a creature attacks, Caltrops deals 1 damage to it.

Initial Thoughts:

I used to own this card--or atleast the 7th Edition of it. Back then, I thought it was awesome--until I realized it hit my own creatures. I was a newbie back then, but now I look at it as more of a Circle of Flame for any color. Circle of Flame is pretty good, but Caltrops deals damage to flying creatures too, and in the event of a multiplayer game, works on all attacking creatures, not just creatures attacking you.

If anything it stops a bunch of stuff in Limited. Including those Lightning Elementals that keep getting reprinted. I really hate that card in drafts, probably because I'm too stupid to play around it.

Still a fantastic control card, and as a plus it can go in any color. 4/5

IPotW #20

Interesting Play of the Week #20:

I'll update this later, it's just a placeholder. I have a few good games from an ISD/DKA sealed online.

Unfortunately there is no amazing Avacyn Restored sealed since I didn't go to it. I'm not particularly excited about the cards in this set. Or at least all the one I am interested are rares or higher.


One week later, as promised, I did an ISD/DKA sealed. I pulled pretty well and managed to get an Olivia Voldaren and Ghoultree (Gruul with splashing black, or you could just called it Jund). I never got to play Ghoultree, but it was still fun to think about Fling'ing him.

This was round 2 of the sealed event. I crushed him game one, and game two I had to mulligan to four and ended up not playing a single a spell. And I was already 1-1 after getting stomped by a blue/white flier deck in the first round, since I didn't get that overpowered-in-limited spider. (I've seen Wolfhunter's QUiver equipped to it. There's a lot you can do with it.) The game started off pretty slow for such an aggro-heavy format.

T1: Mountain
T2: Mountain
T3: Forest
T4: Swamp
T5: Swamp, Orchard Spirit
T6: Mountain, Erdwal Ripper, swing for 2. I obviously trade because no way in hell I'm letting that through. Vampires can spiral out of control really fast.
T7: Ulvenwald Bear. I know I didn't get Morbid, but I need something to block because his deck can be pretty fast.
T8: Swamp Feral Ridgewolf. Personally I don't like this card. It's not as powerful to swing on it's own and go unblocked and becomes quite a mana sink if you want to do damage. You don't have to pump it, but mana is best spent on other cards especially in the Innistrad Block.
T9: Swing for 2. I have Festerhide Boar in my hand so I definitely want something to die. He declares no blocks and takes 2 damage.
T10: Mountain. Swing for 1. Moan of the Unhallowed.
T11: Forest. Pitchburn Devils.
T12: Swing for 1. Declare no blocks, he pumps the Ridgewolf. Main phase 2: Black Cat.
T13: Swing with the board. He double blocks Pitchburn devils with a zombie and cat, and blocks the bear with another zombie. When Black Cat dies, I randomly discard Spider Spawning. When Pitchburn Devils dies, I bolt the Ridgewolf. Mainphase two I play Festerhide Boar with morbid as a 5/5.
T14: Death's Caress targeting my Boar, but in response I Fling him at him for 5.
T15: Topdraw Olivia Voldaren.
T16: Mountain, Stromkirk Patrol. End f turn deal 1 damage to the patrol to get a +1/+1 counter on Olivia.
T17: Swing for 4. Kessig Wolf.
T18: Forge Devil, dealing 1 to Kessig. Swing for 4, getting a +1/+1 on the Patrol. End of turn Olivia deals 1 damage to Forge Devil, but in response he Altar's Reap's it.
T19: Mountain. Swing for 4 with Olivia. Main phase two, flashback Spider Spawning getting 5 spiders. He concedes.

This was probably my favorite I had played in the entire sealed event. Sorry it took so long to write this. I hope the quality of the game forgives it.

Comeback next week for another IPotW on Monday for our (second?) most popular segment: MUCMonday and be sure to check out Azyzl's and SCS' webcomic: Bangchuckers!

I'm beginning to feel I use too many acronyms.

Friday, April 27, 2012

RCotD #168

Random Card of the Day #168:

Butcher Ghoul - 1B
Creature - Zombie

Initial Thoughts:

I didn't even know Avacyn spoilers were officially on gatherer yet. I mean, it's no Young Wolf, but it's a pretty solid card as-is.

It somewhat dodges spot removal, it dodges almost all board clears, and worst cast scenario, he blocks something, dies, then dies to a regular removal spell. You traded 1-for-1 on that but you came out on top since you blocked something. Plus zombie tribal is pretty strong at the moment.

Just a good card, especially in limited. Green-Black is already pretty annoying to deal with in drafts. 3/5

RCotD #167

Random Card of the Day #167:

Soul Conduit - 6
{6}, {T}: Two target players exchange life totals.

Initial Thoughts:

Would be too good to play this with Platinum Angel. Not really a competitive card, but great in EDH nonetheless. 6 cost activation is really high, not to mention that it cost 6 to get out (unless you cheat it out).

I understand why it's cost is so high--I could not imagine a game where something like this costed 3. But other than that, it is very gimmicky as if your life is low, your opponent is probably winning on the board, so switching life totals may be completely useless. If your opponent knocked you down to one life and you're spending 12 mana to switch life totals, he's probably just going to do it again.

A silly card, but I like it. 3/5

RCotD #166

Random Card of the Day #166:

Flourishing Defenses - 4G
Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.

Initial Thoughts:

An interesting card. I definitely feel like I should play this with Black Sun's Zenith. Wipe the board, get a bunch of little dudes--it just seems too classic.

This card just sets up for so many cards so it can be abused. It could be simple like running infect or Black Sun's Zenith. Or it could as convoluted as Two Grim Poppets getting you as many elves as you want.

Just an all around fun card, and as a combo card there are many variations and other cards that work with this. It may not be an instant-win combo, but it can be pretty hard to dislodge this on the battlefield--not many colors can deal with enchantments. 4/5

Wednesday, April 25, 2012

Bangchuckers! #6

'elmmcom toof 'is we-

Uhhh sorry I ment welcome to this weeks Bangchuckers! This is based off a conversation I was having with Azyzl...I was being quite lazy that day...and everyday. Needless to say a script was made quite quickly

Enjoy! And share with your friends!
Related Magic Terms:

Devour: (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

I have devour 1 and Lolzor enters with a hunger counter, if something was devoured remove it and search your library for a Creature Card with a CMC equal or less than the combined CMC or creatures devoured (im a rare in the jund colors!)

Tuesday, April 24, 2012

RCotD #165

Random Card of the Day #165:

Skeletonize - 4R
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature."

Initial Thoughts:

Way over priced. At {2}{R} I might see this card played else where, but at five mana for three damage? It's just way too weak. It has everything to 2-for-1 your opponent--they lose a creature, you gain one--but, like I said, too expensive. You effectively summon Drudge Skeletons. Three damage can be a Lightning Bolt, but combining the two cards cost {2} more.

That said, it doesn't necessarily make it a bad card. It is great in Limited where sometimes removal is a little lighter than it should be. It can be used during combat since they were generous enough to make it an instant.

Overall, not a bad card, but there are certainly way better options. Perhaps if you could Radiate this card it would be amazing. But paying 10 mana for a two-card combo... you probably should have won the game. 2/5

Monday, April 23, 2012

MUCMonday #19

Making Up Cards Monday #19:

Welcome to our Monday segment, Making Up Cards Monday where we... well, make up cards. Most of them have inspirations behind them and sometimes you just wanted to make a funny card, or a card that had your flavor to it.

Either way, you can read the cards and judge them for yourselves.

Divine Pact - WWWW
At the beginning of each upkeep, that player gains 1 life for each permanent they control.
At the beginning of each end step, if a player’s life total is 40 or more, they lose the game.

Yup, a life gain card that kills yourself. At least that was the theme that Lolzor wanted to make. It started out as trying to make an instant win black card, but ended up being an entire cycle.

Burdened Mind - UUUU
At the beginning of each upkeep, that player draws cards equal to the number of permanent they control.

Somewhat abusable with shuffling effects and Eldrazi, but putting that many cards in your opponents hand could be just as bad.

Demonic Pact - BBBB
Each permanent has “At the beginning your upkeep, sacrifice this unless you pay one life.”

So you might cause your opponent to lose a few life, but remember this will hit you on your own turn next. Of course you can sacrifice it, but it's other triggers on your permanents will still happen.

Volcanic Faultline - RRRR
At the beginning of each upkeep Volcanic Faultline deals damage to that player equal to number of permanents they control.

I was thinking of cutting the cost on this one to make it playable, but it's still pretty powerful. It will hit yourself, but most of the time you wouldn't care--I mean c'mon! You're playing Red!

Terrachant - GGGG
All creature spells may be cast as though they had flash.
At the beginning of each upkeep, that player adds G to your mana pool for each permanent you control.
Whenever mana is emptied from any player’s mana pool, they lose that much life.

Mana burn is back.

The one Lolzor wanted to make. Probably the best of the lot of them. The additional clause makes it so there's a penalty and a way to kill yourself to keep it with the cycle. It gives your opponents creatures flash, but would be amazing against control decks, since they seldom play creatures and the mana is green.

Or you can cheat using this with Omnath, Locus of Mana.

I hope you enjoyed the cycle this week! Come back Wednesday for a new comic!

RCotD #164

Random Card of the Day #164:

Woolly Thoctar - RGW
Creature - Beast

Initial Thoughts:

Ugggghhhhhhhhhhh...I see this card in my friend Odin's EDH deck all the frustrates me so. Its a 5/4 for 3 so way above the curve yes its mana intensive but its in the proper shard. It wins games and you do have to deal with it relatively quickly even more so if you give it trample or lifelink or some other awful buff it I dont wanna see in edh ever agai- Umm sorry <_< i seem to have gotten off topic.

Bottom line 4/5 its missing trample or something like it and is mana intensive but still is an amazing 3 cost and uncommon to boot. (PS I am a huge fan of shards, especially enemy colors. Jund for life!)

Sunday, April 22, 2012

RCotD #163

Random Card of the Day #163:

Allied Strategies - 4U
Domain — Target player draws a card for each basic land type among lands he or she controls.

Initial thoughts:

Compare to Tidings. I mean, it has a potential 5 cards for 5 mana draw. If you wanted instant speed you would have to compare it to Jace's Ingenuity.

So besides the cards drawn and potential, there still is the splashability. Allied Strategies is much easier to splash, as it should be. If this had UU in it's cost it would be ridiculous trying to splash it to get the other land types. Yes, you can use Tundra and Volcanic Island and the others to get a higher Domain count, but card drawing (at least in my opinion) should be on instant speed, especially on blue so you have a lot more options between choosing to let your opponent play a spell or draw. You are playing blue. You want to be the one to make decisions to influence the game.

It's an interesting card, but it's over-costed. If I had to make a choice between this or Concentrate (four mana) it would depend on the deck--but because it's five mana it will most likely never be played. Or I don't know.. make it instant speed. 2/5

RCotD #162

Random Card of the Day #161:

Gemhide Sliver - 1G
Creature - Sliver
All Slivers have "{T}: Add one mana of any color to your mana pool."

Initial Thoughts:

Slivers. Okay so I guess the closest thing to compare this to is Birds of Paradise. But it is important to note that it has 1 power. And because of this, it works with Brood Sliver.

In my friend's Sliver deck, it was actually fairly common for him to play Heart Sliver, and then Gemhide Sliver, and next turn proceed to play out his hand. Of course, back then I really didn't have AoE clears.

I still stand by what I said slivers a long time ago in RCotD #8: "I always imagined Slivers as the WUBRG elf." Hyper synergy, super aggressive, shut down by board wipes. But this sliver in particular didn't cause problems for me, it was the ramp that this sliver brought out, especially with Sliver Overlord on the field. 4/5

Saturday, April 21, 2012

RCotD #161

Random Card of the Day #161:

Primal Clay - 4
Artifact Creature - Shapeshifter
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.

Initial Thoughts:

I think this is the first card I've seen that is a "enters as a choice of:". I mean, there's always been variations of Skinshifter or Figure of Destiny--but those change after they are on the battlefield.

This one doesn't change unless you Momentary Blink it or something.

So it can always be a 4-cost 3/3 that has no color dedication. A 2/2 flier can definitely win games in Limited, and the 1/6 is pretty good.

The 1/6 form is obviously the worst because at four mana, you will have to deal with a lot more cards than this would be relevant if your opponent is playing aggro, plus a 4-cost 1/6 defender is really below the curve.

Actually all of it's forms are below the curve, but I guess for an increased cost you get to choose which one you want. I guess it's okay but there are way better cards. 2/5

FNM 4/20/12

FNM 4/20/12:

Hey guys its Lolzor, we didn't have a particularly interesting play this week so to fill the void Im going to give a small breakdown of my draft deck from Friday.

I have recently been going to a comic/game shop called Tate's for their FNM its either a draft or standard, this Friday it was a DKA DKA DKA draft. I wasn't too happy about that choice...I mean I am most familiar with drafting DKA but the drafts are way more versatile with ISD in it. Anyway this draft I build a green deck with just a splash of black for removal. Green was left wide open I pulled 2 Briarpack Alphas, 3 Young Wolfs, 3 Kessig Recluse, Predetor Ooze, and a Feed the Pack. Not to mention things like Hollowhenge Beast. In black I pulled 3 Tragic Slips and an Undying Evil among other crappier cards. I was nervous because red was even more open i saw 3 Immerwolves pass me, no one was touching it...lucky the person who shifted into red did it like mid way through the second pack or else it probably would have been a stomp on everyone else. I found out later that the guy next to me was basically working with me and I ended up seeing him in the finals. I was inadvertently pasing h im all the white he needed and he was passing me the green.

So my deck basically played like this:
Turn 1: Forest, Young Wolf
Turn 2: Forest or Swamp (depended on if i had the slip or if i had predator ooze), Swing
Turn 3: Forest, Ooze or try to Trick out the Ulvenwald Bear, Swing
Turn 4: Recluse every time
Turn 5: Hollowhenge Beast (i had 3)
Turn 6: Feed the pack, swing, sac the beast
Turn 7: Win

I liked it, I had the one drops to handle early game, if i got the Ooze it would just ramp uncontrollably and the Recluses keep everything at bay. My favorite was making the Beast undaying sacing it geting the 5 wolves then next turn swing + wild hunger + sac it for 8 wolves...then they conceded..

I got the a free we to start since this was a 10 person draft...yay!

My first match was the girl who shifted into red, it was a decent deck but had mana problems and no clear win condition. Game 1 I stomped her then game two she held me at bay but the wolves took her.

My second match was a decent U/B deck with shriek gist and all those liek mill zombies and exile zombies. i managed to drop the Ooze each game though and held off the like 3/6 he got out quickly. once i got board advantage i just kept swinging with the ooze till he couldnt deal with it. Second game he Chant of Skifsang on my ooze but I still got an indestructible blocker and eventually ran him over.

My final game was against the guy to the left of me...he stomped me B/W spirits and demons. I didnt see much but Ravenous Demon and Increasing Devotion got me in game 1 and game 2 respectively. He didnt wanna just split the packs but i took my 4 packs and Dismember promo happily.

Thats all for this week sorry for the delay

Thursday, April 19, 2012

RCotD #160

Random Card of the Day #160:

Fellwar Stone - 2
T, Add to your mana pool one mana of any color that a land an opponent controls could produce.

Initial Thoughts:

So I like this worst its tap for 1 mana, usually (in like most EDH games) itll tap for some kind of relevant mana and best case you can make use of mana u don't normally have access to. I don't really no much about cards like this though, I mean its no Mox but I see it as handy.  Id say in EDH 3/5 out side of EDH 2/5...unless you have a deck built around like mind control and such where you might need that other mana

RCotD #159

Random Card of the Day #159:

Pure Intentions - W
Instant - Arcane
Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.

Initial thoughts:

Speaking of anti-discard cards, (refering to RCotD #157) this is an interesting spell.

However, I consider this weaker. It doesn't punish your opponent for playing discard, it's kind of like a Regrowth for discard effects, but it needs to be responded to right away. I guess it's Arcane, so that's a plus.

Not exactly a power card, but I still wouldn't put this in over other anti-discard cards. 3/5

Tuesday, April 17, 2012

RCotD #158

Random Card of the Day #158:

Renegade Troops - 4R
Creatre - Human Soldier

Initial thoughts:

Talk about a really bad card. Not only is it a vanilla creature, it's also hyper unefficient.

So I think I've briefly touched on this before, but I guess I'll say it again. If you are getting a vanilla (virtually) creature it's cost effectiveness can be determined basically by it's mana cost.

2-cost 2/2 -- average
3-cost 3/3 -- average
4-cost 4/4 -- below average
4-cost 4/5 -- average
5-cost 6/6 -- average

The reason this is, is because you are not guaranteed land drops later in the game. In a starting hand 3 lands is pretty good, it will get you where you need to be and pretty much without missing a land drop. This is generally why 6-8 costed creatures are insane, as it pretty much ramps up out of control as you hit higher numbers, because simply: games usually don't last that long, and if they do, you will need something that is really worth playing.

Adding keywords to creatures lowers the P/T by one each, or at least it is widely accepted as so. For example a 3-cost 2/2 is pretty weak, but if you add Vigilance, it is fair-costed. The same goes for First strike, haste, protection, etc.

So if you try to hold Renegade troops to these same standard, it falls short--really short. Nothing but common fodder for drafts, which it might see play there simply because of its decent power to win trades or win games. That doesn't make it overcosted though.

Limited: 2/5
Constructed: 1/5

Monday, April 16, 2012

MUCMonday #18

Making Up Cards Monday #18:

Welcome to our Monday segment, Making Up Cards Monday where we... well, make up cards. Most of them have inspirations behind them and sometimes you just wanted to make a funny card, or a card that had your flavor to it.

Either way, you can read the cards and judge them for yourselves.

Contagion Ghost - 3B
Creature - Spirit
When Contagion Ghost enters the battlefield, put a contamination counter on target land.
Lands with contamination counters have “{T}: Add {B} to your mana pool.” and “Whenever this land becomes tapped, lose 2 life.”
When Contagion Ghost dies, destroy all lands with contamination counters.

The Black in the rare counter-cycle that I made. I can see the previous ones in the MUCMondays: Sun Angel, Wandering Virtuoso, this one, the red one, and Sprouting Treefolk. Almost done with the cycle.

Anyways, you guys have probably already seen Obelisk of Nihil on MUCMonday #8 so all my thought are already collected there.

Dragon Whelping - 2RR
Creature - Dragon
When Dragon Whelping enters the battlefield, it deals 2 damage to target creature.
When Dragon Whelping dies, it deals 4 damage to target creature.
Evoke {2}{R}{R}

Another card in the evoke cycle that I'm making. You can see the other ones: the white one, Keen Student, Contagion Zombies, this one, and Rhox Warrior--another cycle almost done.

I like this card, at it's worst it's a 6 cost sorcery to deal 6 damage to a target creature. That's not too bad, considering it kills Titans--but it can also split it's damage. Very versatile, and it could always be a 2/2 flier, which is pretty good in Limited.

Smiling Elf - 2G
Creature - Elf
{T}: Add {1} to your mana pool.
When Smiling Elf dies, you may search your library for a basic land card and put it onto the battlefield tapped.

This was a card that Lolzor wanted to make a while ago. It's kind of like Sakura-Tribe Elder except some weird hybrid with Llanowar Elves. It's not a bad card, but it does put it in a common slot.

Well, that's all the cards that I'm sharing for today. I guess we have to slow down the pace of what these cards are coming out at.

RCotD #157

Random Card of the Day #157:

Dodecapod - 4
Artifact Creature - Golem
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.

Initial thoughts:

I always loved these kinds of cards. It's not exactly like madness, but it's got a penalty for opponents playing discard. It's always atleast a 3/3 for 4, which isn't terrible, it's fair-costed considering it can be put in any deck. Obviously with the drawback that it also dies to artifact removal.

It kind of makes me want to make a "please discard me" deck. Chain of Smog works with this card quite well. And obviously the most well-known card for this effect: Psychic Purge.

It's at least a decent card. It could be better, but it's just a silly card that would probably never see play outside of the kitchen. 3/5

RCotD #156

Random Card of the Day #156:

Painter's Servant - 2
Artifact Creature - Scarecrow
As Painter's Servant enters the battlefield, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.

Initial thoughts:

Funny how I got the other combo piece for near-instant wins. The other piece was mentioned in RCotD #62: Grindstone.

However, this card is really only known for it's abusive cases. Which the first was mentioned above, and the second was is playing this card alongside Iona, Shield of Emeria--particularly in EDH games.

I mean there are literally dozens of cards that limit things to colors, the most popular being Doom Blade. You can see RCotD #100 for more specific closet cases if you are that interested.

A card just literally waiting to be abused. Sounds like a 5/5 if I ever saw one.

Saturday, April 14, 2012

RCotD #155

Random Card of the Day #155:

Cat Warriors - 1GG
Creature - Cat Warrior

Initial thoughts:

This seems kind of obsolete when you compare it to the more modern Glissa's Courier. At least in terms of power and toughness.

To be fair, I've kind of grown to a huge disliking of landwalk. There never seems to be a spot for them as it "doesn't always work". I understand from a flavor perspective, and it makes it some pretty good sideboards in drafts, but I just really haven't seen a landwalk creature that really useful aside from Mythic status ones like Wrexial, the Risen Deep.

The card is pretty lacking considering it's double-green to play it. 2/5

IPotW #19

Interesting Play of the Week #19:

Alright, so for any fans of the IPotW, I'm really sorry that we haven't been posting for a while. Lolzor and I have not been playing tons of magic for the past 3-4 weeks--and whats worse is when we do play magic it's a stomp; either one way or the other.

So unfortunately, I will be posting this not only late, but it's also one of two games I played online.

So the game starts and I lose the die roll. I keep a hand of Swamp, Swamp, Island, Island, Lydevic's Test Subject, Royal Assassin, Throne of Empires. I keep since four lands is basically the best starting hand.

T1: Plains
T2: I draw into Grue Discovery, and drop a Swamp.
T3: Plains, Sundial of the Infinite

I can not explain my hatred for this card. It almost completely stops control decks. Especially end-of-turn crap. More importantly I've played enough games to know which card this is paired up with: Mimic Vat.

T4: Draw into Mana Leak. Perfect. Island, go.
T5: Draw, go. (He missed a land drop.)
T6: Swamp, go.
T7: Buried Ruin
T8: Island, Ludevic's Test Subject
T9: Draw, go. End of turn hatchling counter on Ludevic's
T10: Shimmering Grotto, go.
T11: Sundial of the Infinite #2, go. End of turn two hatchling counters on Ludevic's
T12: Two hatchling counter on Ludevic's Test subject, transform, swing for 13.
T13: Oblivion Ring the Test Subject.
T14: End turn, discarding Grasp of Darkness.
T15: Mimic Vat, resp. Think Twice, after Think Twice Resolves: Mana Leak. (To not fall into a Sundial of the Infinite Trap.)
T16: Swamp, Throne of Empires.
T17: Master Splicer, resp. Mana Leak.
T18: Royal Assassin.
T19: Glimmerpost Stag, bouncing a Plains, response activate Throne of Empires and Tribute to Hunger.
T20: Swing for 2, Moan of the Unhallowed.
T21: Stonehorn Dignitary, resp. activate Throne.
T22: I would swing for 7, but I have to skip my combat phase. Flashback Think Twice, play Crown of Empires.
T23: Glimmerpost Stag bouncing Stonehorn Dignitary. Response: Tap down Stonehorn with Crown of Empires, destroy it with Royal Assassin. Glimmerpost Stag ability fizzles, he concedes.

A bit of a one-way stomp, but I fairly knew his deck. It seemed like a permafog/Splicer deck involving bouncing the two with both Mimic Vat and Glimmerpost Stag. I pretty creative deck but a little bit of control goes a long way if you carefully choose your targets.

Thanks for tuning into this weeks IPotW. Come back Monday for our MUCMonday.

RCotD #154

Random Card of the Day #154:

Copy Artifact - 1U
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

Initial thoughts:

Classic card. I wonder why they never reprinted it. The closest thing that exist I think is Phyrexian Metamorph.

It even copies Artifact Creatures it's a pretty pro card, even if just to copy your own Blightsteel Colossus.


Thursday, April 12, 2012

RCotD #153

Random Card of the Day #153:

Monkey Cage - 5
When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost.

Initial thoughts:

What a crazy card. I love it. It's good in control, it's good in aggro, it's good in combo. It's just a really funny card.

In control, you can somewhat be selective of what creatures resolve from your opponents. Or keep it on the field until you get your own Titan to hit the field.

In aggro, it may be a little high cost, but if the next creature you play is going to be a big one, it works perfectly.

In combo... well. Yeah. If you wanted to be evil you could Tinker this out and then Oath of Druids Emrakul, the Aeons Torn. You could. But if you had that god-hand you probably won anyways. It's just got more style being swarmed by monkeys. What's worse is the sacrifice isn't an "intervening if" clause. Which means if you got multiple creatures with flash. Oh man.

Crazy card. So much potential. 4/5

Wednesday, April 11, 2012

RCotD #152

Random Card of the Day #152:

Moss Diamond - 2
Moss Diamond enters the battlefield tapped.
{T}: Add {G} to your mana pool.

Initial thoughts:

Okay so very early on, I'll admit it, I unfairly judged a card in this cycle: Sky Diamond. I gave it a 1/5 because I literally saw no use for it, especially later in games.

Suppose you have a 6-mana bomb in your hand. Playing this turn 2 or 3 makes it pretty good. However, as this approaches turn 5, you would most likely want a Forest in your hand instead of this.

I had mentioned this before in RCotD #12:

"The only thing I could think of is if you have a deck that is splashing blue but still wants to run March of the Machines, and didn't want to use a second Island over this card because your other colored lands are more important. That is terrible deck construction. And even still you might run Star Compass over it. Also considering you didn't splash green to get something simple like Rampant Growth."

Surprisingly, yes I still agree with this. It almost serves no purpose later in the game, and its still bad, especially in green. 1/5

Bangchuckers! #5

Hey guys! Wednesday again...and with it a new BC!
Sorry...nothing witty today....ill get back to you...



Tuesday, April 10, 2012

Random Thought of the Day

Random Thought of the Day

So I was looking at the all time stats page today and I thought the graph looked like the Helvault....I have a problem.

PS Gisela looks amazing....

RCotD #151

Random Card of the Day #151:

Spiraling Duelist - 2RR
Creature - Human Berserker
Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts.

Initial thoughts:

It's a pretty good card if you have Metalcraft, but I don't really think it needs to be conditional.

A 3-cost 3/1 is already below average, but I guess it's about right for a red card. By bumping it to a 4-cost and conditional, it really makes it into the never-see-constructed zone. But it at least trades for things in draft.

Not much to talk about here.

Limited: 3/5
Constructed: 2/5

MUCMonday #17

Making Up Cards Monday #17:

Welcome to our Monday segment, Making Up Cards Monday where we... well, make up cards. Most of them have inspirations behind them and sometimes you just wanted to make a funny card, or a card that had your flavor to it.

Either way, you can read the cards and judge them for yourselves.

Loud Ogre - 3R
Creature - Ogre
Gotcha! — If an opponent makes an ogre sound, yell gotcha and return Loud Ogre from your graveyard to your hand.

Somewhat of a running joke from the Unforgotten Realms series. I always liked the Gotcha! mechanic, so I just put the two together.

Superiority Complex - 1WU
When Superiority Complex enters the battlefield, put a superiority counter on target creature you control, and put an inferiority counter on target creature you control.
Creatures with superiority counters gain +1/+0.
Creatures with inferiority counters gain +0/+1.

1U: Put a superiority counter on target creature you control.
1W: Put an inferiority counter on target creature you control.

When Superiority Complex leaves the battlefield, destroy all creatures with an inferiority counter on them. Then, return all creatures with a superiority counter on them to their owner’s hand.

Okay so this card actually came to me in a dream. This one and the next one. I can't exactly remember what went down in the dream I just remember this card was a huge enabler for some kind of crazy combo that was going on.

So I made the card in my dream into a real one.

Thoughts Aflame - 2R
Any player may counter target spell. If they do, they draw seven cards.

Obviously not in color at all. But whatever, I dreamt it. So crazily busted in burn, turns cantrips in legacy into 7-draws. Basically Wheel of Fortune at will. Not the kind of thing that would be printed. Ever.

Well that's all I have for today. Yes I know it's 1 card shorter than what we usually do, but we'll make it up to you somehow. Remember, we started this by only doing two cards at first.

RCotD #150

Random Card of the Day #150:

Wirewood Lodge - 0
{T}: Add to your mana pol.
{G}, {T}: Untap target Elf.

Initial thoughts:

How oddly specific. I mean, obviously this goes into an elf deck. But I don't know much about the construction of elf decks. I normally played them as aggro-synergy and just stomped people on MTGO, but recently I've noticed more of aggro-combo style of elf decks using Mirror Entity.

I can't think of a rating to give it, but it does work with elves, even if just for vigilance. I'm thinking of untapping elves for mana, specifically Greenweaver Druid. 4/5

Monday, April 9, 2012

RCotD #149

Random Card of the Day #149:

Plated Geopede - 1R
Creature - Insect
First strike
Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.

Initial thoughts:

I didn't know they even reprinted this with alternate art. This card was pretty amazing, especially when combined with Harrow.

It's still about on-par even without the landfall ability, which made it great in drafts. It kind of makes me wonder why this was put into Koth's deck. I mean, Red doesn't really get landfall aside from placing lands each turn or maybe with Walking Atlas.

I don't think it belongs in this deck, but it limited it kicked ass.

Limited: 4/5
Constructed: 3/5

Sunday, April 8, 2012

RCotD #148

Random Card of the Day #148:

Soulblast - 3RRR
As an additional cost to cast Soulblast, sacrifice all creatures you control.
Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.

Initial thoughts:

Talk about a finishing burn spell. Sheesh. The worst part of it is sacrificing creatures is part of the effect. Which is both good and bad.

The good part of it is it can't be responded to with bounces and removal to remove more of your final blow damage. Bonus points if you do it in main phase two after you had already attacked. Or in response to a Day of Judgement.

The bad part of it is if it is countered, you just lost all of your creatures. I mean everything in the game can be "countered" to some sort of extent, but this spell can be especially punishing if it happens.

It's still a great card, albeit a little expensive. It could definitely see play in red aggro deck, even as just a one-of. 4/5

Friday, April 6, 2012

RCotD #147

Random Card of the Day #147:

Angelic Blessing - 2W
Target creature gets +3/+3 and gains flying until end of turn.

Initial thoughts:

There's not much to say about this card. It's too classic of a card to say it's good or bad. There's Windborne Charge which is a slight upgrade albeit different yet serves the same purpose of this card.

I guess that makes it 3/5.


Hey guys Lolzor I've been playing alot more magic than sefah as of I will be writing the IPotW for today....but im kinda short on time so this is a filler till i have time to post.



Imma be honest guys...this week was just so dull in my games except for a few weird matches with my friend who I will call SadBird. I will have Sefah give u a great review of some next week but unless you wawnt a run down of me losing to a Frites deck over and over then ill make it up to you =)


Thursday, April 5, 2012


Apparently the Bangchuckers! April fools joke worked too well...though some got it...others are trying to replace bit as an artist, he is very hurt.

ANYWAY! Cube hell was a silly comic and our april fools joke...if u notice my post annoucing it was indeed on April 1st. Regular comics will resume on Wednesday. The Azyzl u know and love is still here...and not off drawing ponies...I hope...

-BC! Crew

RCotD #146

Random Card of the Day #146:

Dance of Many - UU
When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.

Initial thoughts:

Kind of an insane card if you ask me. I'm going to compare it to Phantasmal Image, since they have pretty equal mana costs.

So first thing is, it kills Legendary creatures. That's pretty good for {U}{U}, and compared to Phantasmal Image, it instead dies if you kill the enchantment instead of targeting the creature. At least, that's the price you pay for a low mana cost drawback.

However, the additional cost of {U}{U} each upkeep makes you not want to play this card. Which is fine, considering I would probably only use this on creatures that are worth it, or to use it as a kill spell for Legendary creatures.

You can't get much cheaper than copying a creature for 2 mana. 2 mana a turn though, might change things. Whatever you're copying better be worth it, because you're definitely not copying a Chandra's Phoenix with this. Maybe Gravetiller Wurm, but outside of Legendary Creatures, it's usefulness begins to diminish.

It still serves it's primary purpose, and at least it still works with Sun Titan. 4/5

Wednesday, April 4, 2012

RCotD #145

Random Card of the Day #145:

Goblin King - 1RR
Creature - Goblin
Other Goblin creatures get +1/+1 and have mountainwalk.

Initial thoughts:

I used to love this card. It was the first rare I was excited about. Probably because it was the first "Lord" creature I ever had. Not this version, but the 7th edition.

I used to run crappy Goblin cards like Goblin Digging Team or Goblin Gardener, just for the fact that they were goblins. I only had one Goblin King, but I didn't care. I even splashed blue for Razorfin Hunter.

To believe that this card used to give +1/+1 to itself, like some of those slivers. Still a classic card, that hasn't really evolved much since beta. They just turned Mountainwalk into Haste with Goblin Chieftain. Still 4/5.